

So for a Cleric to shine, there needs to be a more constant use for its abilities. For example Daylight is a great Cleric spell in multiple situations, but a Paladin of Tirmar gets it as well in addition to being a better tank and having better melee DPS. The use of a Cleric in this situation is made even more questionable by the fact that many specific uses of a Cleric can be filled by other (sub)classes that do better damage. On low difficulties support and healing are less relevant and you're better off taking a class with more raw damage output. Meanwhile other domains like Battle get some good offensive spells and support options which naturally leads to a more offensive role as well, almost becoming a blaster Wizard in addition to the things it already does naturally.Īlso, Clerics become more valuable at higher difficulties. Obviously, something like a Life Cleric gets better armor and more/better defensive support options (like healing), so they're better in a more defensive role, being more like a support tank.

You're pretty much always going to have a good support unit with a Cleric, but the way you support your team can change and the value of support itself can change as well. I feel the exact role of a Cleric depends in part on the domain you pick (or the other way around, the domain you pick should fit the role you want them to play), as well as the difficulty you're playing on. Clerics are a strong and versatile class, but they're not nearly as dominant here as they were in many older games (as well as the tabletop game).
